How To Save Blender Animation As Gif
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This wikiHow teaches y'all how to render your Blender animation into a playable video file. Rendering your animation creates a loftier-quality video that you lot can share online or import into other apps.
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Open your project in Blender. When you're ready to save your animation as a video file, you lot'll need to utilise Blender's rendering tools.
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Click the Render Properties panel. Information technology'south the panel tab with a photographic camera icon simply below the wrench and screwdriver on the right side of Blender.
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Set your performance preferences. Rendering uses the bulk of your CPU ability for the time it takes to create your animation. This can be an hour or more! With the default settings, y'all won't be able to apply your computer for other purposes while the animation is rendering. If y'all want, you can tell Blender to use less CPU ability:
- Aggrandize the Performance header in the Render Backdrop panel.
- If "Auto-Detect" is selected for "Threads Fashion," Blender will autodetect your CPUs and brandish how many threads will be used. It'll be the maximum amount past default, which ensures the animation will return the fastest, leaving you footling power to do much else.
- If you want to go along using your computer during rendering, select Fixed as the Threads Way, and enter a fewer number of threads. For example, if the Auto-Detect detected 8 threads, decreasing it to six volition allow you to still get work washed while rendering.
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Click the Output Properties panel. It'south the console tab with a printer icon only beneath the Render Properties tab.
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Set your resolution. The resolution your animation will return at appears in the Ten and Y values near the top of the panel.[one] If you want to increase or decrease the resolution, you tin specify new values here.
- To increase or decrease by percentage, click the default percentage value (100%) and alter it to a unlike value. 100% should be fine for most people.
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Set the frames for the animation. The "Frame Kickoff" and "Frame Stop" values should align with the number of frames yous accept in your animation (check the Start and End values below your animation's bottom-right corner). If y'all need to, you can edit the get-go and finish frame numbers to remove frames from the beginning or end of the blitheness.
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Set the Frame Rate. The Frame Rate value is 24 fps past default. If you'll exist importing the animation into another program and need to utilize a specific frame rate, you can adapt this value as needed.
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Set an Output directory. The Output section toward the bottom of the panel is where you can choose a folder to which y'all'll save the output files. You'll want to create a new directory:
- Click the icon of two folders to select the directory y'all want to save the files to.
- Select the directory where you lot want to create your output directory.
- Click the push button with a folder and a plus sign on it to create a new directory.
- Type a name for the directory, such equally "Render" or "Animation."
- Select your new directory and click Accept. The new directory name will then appear every bit the Output directory.
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Select the output format. In that location are two choices for rendering your output:
- As images: The default output format is PNG. If you keep the default or select another format under "Image," Blender volition first render the animation as private images, which yous can then quickly convert to video using the Video Sequence Editor. Blender recommends this choice for rendering animations.[two]
- If you take to cease the rendering process or your calculator loses power while rendering, you lot won't lose your progress, because you're creating individual image files. You'll also be able to edit whatsoever of the images individually before processing into a moving-picture show.
- If you accept a transparent background, select RGBA as the "Color" value. Otherwise, yous can use "RBG" for a smaller file size.
- As a video: If you choose one of the "Motion picture" formats, Blender will immediately render the blitheness to the selected video type. This is sometimes a better choice for much smaller or lower-resolution animations, but you'll run the hazard of having to restart rendering if your computer (or Blender) crashes or loses power.
- If y'all choose a moving picture file, select FFmpeg, as it will give you the best quality without a massive file size. You should likewise get out the Video Codec as H.264.
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- As images: The default output format is PNG. If you keep the default or select another format under "Image," Blender volition first render the animation as private images, which yous can then quickly convert to video using the Video Sequence Editor. Blender recommends this choice for rendering animations.[two]
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Click the Render menu. It's at the top of Blender. A menu will expand.
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Click Render Animation . This begins the rendering process. Blender will brandish a new window that shows the progress of your rendering. Rendering tin can definitely take a while—close to an hour or more for larger files.
- If you're rendering equally a video file, exist very careful not to close the preview window during the rendering process or yous will corrupt the file and have to offset over over again.
- If y'all're rendering as images first, you lot can end the rendering process at whatsoever time past endmost this window. You can then restart the rendering procedure where you lot left off. To practice so:
- Click the Output Backdrop panel.
- Remove the checkmark from "Overwrite" below the output directory.
- Click the Render menu and select Render Animation again.
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View your rendered animation. One time the animation is rendered, you can close the preview window to get back to the Blender desktop. To run into your animation, click the Return carte and select View Animation.
- If you rendered equally a video, y'all're done! Your rendered video is saved to the output directory you created in the Output Properties panel.
- If yous rendered as images, you're very close to done—keep reading!
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Open the Video Sequencer. You can practice this past clicking the train tracks carte du jour at the top-left corner and selecting Video Sequencer, or past pressing Shift + F8 on your keyboard.
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Click the Add push button. Information technology'due south at the top of the sequencer.
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Click Image Sequence on the menu. This opens the Blender file viewer.
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Select all of the files in your Output directory. Remember the output directory you lot created earlier? Navigate to that directory in the file viewer, and double-click the output folder to discover your rendered files. Y'all'll see an individual file for each frame in the animation. To select all of the files in the directory, just press the A primal on your keyboard (no other keys are needed).
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Click the Add Paradigm Strip button. Information technology'south at the bottom of the file viewer. This adds the selected images to the sequencer in the proper order.
- If you desire to add together sound to the animation, click Add together and select Sound, then import the desired sound.
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Press the Due north key to open the Sidebar. It'll announced on the correct side of the sequencer.
- If the sidebar doesn't open to the Strip tab automatically, click the Strip tab on it'due south upper-right corner to switch to it now.
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Expand the Time group to make certain all frames are included. It's in the sidebar. The first frame next to "First" and "Finish" should match upward with the number of images in your animation.
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Select FFmpeg as the Output format. This is over on the Output Backdrop console, where you were making settings before you lot rendered the animation. To cull this selection, click the existing file format (probably PNG) and select FFmpeg.
- The default Encoding settings should piece of work fine for most people, only you tin choose a unlike container and codec if you lot wish.
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Click the Render menu and select Render Animation . Now Blender will utilise the images in your animation to create an MPEG motion-picture show file. Unlike the last rendering process, this one will be fast (probably about a minute or so) because the images themselves accept already been rendered. In one case the rendering is consummate, the animation video file will exist placed in the Output directory you created.
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About This Article
Article Summary X
1. Open the Output panel.
2. Create an output directory.
three. Select PNG every bit the output format.
4. Click the Return card and select Render Animation.
5. Open up the Video Sequencer and click Add.
six. Click Paradigm Sequence.
seven. Select your images.
eight. Select FFmpeg as the output format.
9. Click the Return menu and select Render Animation.
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Source: https://www.wikihow.com/Save-an-Animation-in-Blender
Posted by: hagemanhimpre.blogspot.com
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